languages/en/commands.properties

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# div
cmd_execute_only_ingame={red}You can only execute this command ingame.
cmd_not_found={red}Command not found.
cmd_unknownUsage={red}Huh??, What do you mean by {white}{value}.
wrong_world=You're not in a kingdom world.
no_permission={red}You cannot execute this command.
your_not_ina_kingdom={red}You are {white}not {red} a kingdom member!
player_not_ina_kingdom={white}{kingdomplayer.displayname} {red} is not in a kingdom!
senderNoKingdom={red}You are {white}not {red}in a kingdom member.
playerNoKingdom={red}Player is not a kingdom member.
player_is_kingdommember={white}{kingdomplayer.displayname} {red}is already a member of {white}{kingdomplayer.kingdom.displayname|--}!
player_is_ownmember={white}{kingdomplayer.displayname} {red}is already a member of your kingdom.
same_kingdom={red}You can not do it. Kingdoms are the same
command_send={green}Command executed.
delete_query={green}Click to remove.
delete_confirm={green}{bold}Click here to confirm deletion.
player_notFound={red}Player not found.
your_not_aPlayer={red}Your not a player.
only_positive_numbers={red}Only positive numbers.
none={white}none.
done={green}done.
not_your_kingdom={red}You are not a member of {white}{kingdom.displayname}.
not_member_of_your_kingdom={white}{kingdomplayer.displayname} {red}is not a member of your kingdom.
removed_player={green}Player {white}{kingdomplayer.displayname} {green}has been removed
dontplaywithownkingdom={red}Don't mess with your own kingdom.
dontplaywithyoursself={red}Don't play with yourself.
name_notfound={red}Unfortunately, {white}{name} {red}was not found.
name_exists={red}The name {white}{name} {red}is already in use.
name_not_valid={red}Name {white}{name} {red}may not be used.
no_info={red}No information available.
give_number=#give number.
give_name=#give name.
world_notOnline={red}sorry, server {white}{clustername} {red}is not online.
callback_timeout={red}This link has expired, please re-execute command.
invalid_arument={red}Invalid value.
reload_description=reloading config files.
playerisafk={red}Player {kingdomplayer.displayname} is {white}AFK.
# plugin
canceled={red}Canceled
exists={red}Name is already taken.
locked={red}Kingdom is locked.
closed={red}Kingdom is closed.
blocked={red}Kingdom is blocked.
ok={green}Yup, okay.
not_connected={red}No connection with the exchange server.
timed_out={red}Error. No response from exchange server.
server_offline={red}Sorry, the server is offline.
server_not_found={red}Server not found.
kingdom_not_found={red}Kingdom not found.
permission_error={red}Wrong permissions.
exception_error={red}Error in plugin, contact the author of the plugin.
# teleport
teleport_target{green}=You've been teleported to {white}{location}!
teleport_targettoserver={green}You have been teleported to {white}{kingdomlocation.name} {green}on {white}{servername}{green}.
teleport_sender={green}Player {white}{kingdomplayer.name} {green}is teleported to{white}{location}!
teleport_Starting={green}Teleport starts in {white}{seconden} {green}seconds, Do not move, hold your breath and don't stitch!
teleport_abort={red}Aborting request for teleporting.
teleport_serveroffline={red}Server not found or offline.
# version
version_description=Plugin information.
version_name={green}{name}.
version_info=version information.
version_number={green}Version:{white} {version}.
version_activePlayers={green}Active players: {white}{active_players}.
version_check={green}You are{red}{number} {green}version behind.
version_buildnumber={green}Build number: {white}{build}.
version_new={green}There is a new version of {white}UltimateKingdom {green}out.
# updatelanguage
updatelanguage_description=Update/reload language files.
updatelanguage_extdescription=With this command you can update the language files from git and/or reload the files.
updatelanguage_update={green}Language files are being updated.
updatelanguage_failed={red}Error, Unable to retrieve new translations.
updatelanguage_reload={green}Rereading language files.
# memberlist
memberlist_description=kingdom membership list.
memberlist_extdescription=This command gives you a list of all members of a kingdom. The list is based on the weight of the rank.
memberlist_header={gold}o-------{white}Member list sorted by rank{gold}-------o
memberlist_footer={white}Page {green}{current}.
memberlist_footerPage={white}Page {green}{current} {white}next page {green}{nextpage}.
memberlist_fullList={green}Player: {white}{player} / {gold}Rank: {rank.name}.
# debug
debug_description=Test commands.
debug_extdescription=Test Commands.
# kingdom
kingdom_description=Configure kingdom, see: /k help kingdom
kingdom_extdescription=With this command you can create/delete and/or set up a kingdom. You must be in mod mode to be able to remove or create a kingdom.
kingdom_created={green}You have created kingdom {white}{kingdom.displayname} {green}.
kingdom_exists={white}{kingom.name}{red} already exists.
kingdom_deleted={green}Kingdom {white}{kingdom.displayname} {green}has been removed.
kingdom_delete_error={red}Error, cannot delete kingdom.
kingdom_delete_confirm={green}{bold}Click here to confirm deletion.
kingdom_delete_query={green}Remove from kingdom.
kingdom_rename_confirm={green}{bold}Click here to confirm rename.
kingdom_renamed={green}Kingdom {white}{oldname} {green}has been renamed to {white}{kingdom.name}.
kingdom_rename_query=Rename kingdom.
kingdom_status=Kingdom has status: {white}{kingdom.status.toLowerCase()}
kingdom_setplaceholder={green}You have set {green} placeholder {white}{kingdom.placeholder} for {white}{kingdom.displayname}.
kingdom_setdisplay={green}You have set {white}{kingdom.name} {green} display name {white}{kingdom.displayname}{green}.
kingdom_setprefixed={green}You have set the prefix for {white}{kingdom.name} {green} as {white}{kingdom.prefixedname}.
kingdom_setchatgroup={green}You have set up the chat group {white}{kingdom.chatgroup} {green} for {white}{kingdom.name} {green}.
kingdom_unsetchatgroup={green}You have deleted the chat group {white}{kingdom.chatgroup} {green} from {white}{kingdom.displayname} {green}.
kingdom_listprovinces={green}{kingdom.provinces}.
kingdom_listprovinces_empty=---
kingdom_kickall={red}your kingdom is closed. You are no longer a member of {white}{kingdom.displayname}.
kingdom_setfriendlyfireOn={green}Friendly-fire is enabled for {white}{kingdom.displayname} {green}.
kingdom_setfriendlyfireOff={green}Friendly-fire has been disabled for {white}{kingdom.displayname} {red}.
kingdom_setInviteOnlyOn={green}InviteOnly has been enabled for {white}{kingdom.displayname} {green}.
kingdom_setInviteOnlyOff={green}InviteOnly has been disabled for {white}{kingdom.displayname} {red}.
kingdom_setmaxMembers={green}maximum membership number now stands for {white}{kingdom.displayname} {green}on {white}{kingdom.maxmembers}.
kingdom_setRankGroup={green}Kingdom {white}{kingdom.displayname} {green}will now use the rank group {white}{kingdom.rankgroup} {green}.
# setrank
setrank_description=Set rank of player.
setrank_extdescription=With this command you can set the rank of a player.
setrank_setsender={green}You have changed the rank of {white}{kingdomplayer.name} {green} from {white}{oldrank.displayname} {green} to {white}{kingdomplayer.rank.displayname}.
setrank_settarget={green}Your rank has been changed to {white}{kingdomplayer.rank.displayname}.
setrank_disabled={red}Rank {white}{rank} {red}is disabled for this kingdom.
setrank_isMax={red}Maximum number of {white}{max} {red} has been reached for {white}{rank.displayname} {red}.
setrank_PlayerRankToHigh={red}A {white}{kingdomplayer.rank.displayname} {red} cannot modify the rank of a {white}{rank.displayname}.
setrank_PlayerRankToLow={red}A {white}{kingdomplayer.rank.displayname} {red} may not issue the rank {white}{rank.displayname} {red}.
# set
set_description=Make player a kingdom member.
set_extdescription=With this command you can make a player a member of a kingdom.
set_settarget={green}You are now a member of kingdom {white}{kingdom.displayname} {green}!
set_setsender={green}You have placed {white}{kingdomplayer.name} {green}in kingdom {white}{kingdom.displayname} {green}!
# time
time_description=Adjust server time.
time_extdescription=This command adjusts the time of the time master server. The master server handles time synchronization of other kingdom servers.
time_set={green}Time setting {white}{time} {green}has been forwarded to the master server.
# join
join_description=Join a kingdom.
join_extdescription=With this command you can become a member of a kingdom. If one has invitation-only status, you need an invitation to become a member. A kingdom can also be full or has been disabled by an administrator, in which case you cannot become a member of the kingdom in question.
join_cooldowntimer={red}You may only join a kingdom in {white}{seconds} {red}seconds.
join_full={red}Kingdom {white}{kingdom.displayname} {red}is full!
join_inviteOnly={red}You can only join{white}{kingdom.displayname} with an invitation.
join_successMembers={white}{kingdomplayer.name} {green}has joined your kingdom!
join_success={green}You have joined {white}{kingdom.displayname}!
join_iskingdommember={red}You're already a member of a kingdom!
# setwarp
setwarp_description=Create/remove warp.
setwarp_extdescription=With this command you can create or remove a warp for your kingdom. A player in mod mode can create or remove a warp from all kingdoms.
setwarp_success={green}You have created warp {white}{warpname} {green} for location {white}{location}.
setwarp_exists={red}Warp {white}{warpname} {red}already exists.
setwarp_NoMoreWarps={red}You may not create more than {white}{maxwarp} {red}warps.
setwarp_wrongRegion={red}You may not create a warp in the region of {white}{kingdom.displayname} {red}.
setwarp_noKingdomRegion={red}Your not in your kingdom region.
setwarp_delete={green}You have deleted warp {white}{warpname} {green}!
# warp
warp_description=Go to a warp.
warp_extdescription=With this command you can teleport to a warp of your kingdom. Players in mod mode can teleport from any kingdom to a warp.
warp_list={green}Available warps: {white}{warplist}.
warp_teleportStarting={green}Teleport starts in {white}{seconds} {green}seconds, don't move!
warp_teleported={green}You have been teleported to {white}{warp name} {green}at location {white}{location}!
warp_notExists={red}Warp {white}{warpname} {red} does not exist.
# settravel
settravel_description=Set travel location.
settravel_extdescription=This command allows you to set a location that a player can teleport to. These locations can be used by all players.
settravel_add={green}You have added the travel location {white}{kingdomlocation.name} {green}.
settravel_remove={green}You have deleted the travel location {white}{kingdomlocation.name} {green}.
# travel
travel_description=Go to a set location.
travel_extdescription=A travel location is a global location set by a server administrator. These locations can be on different servers. You will automatically be transferred to the correct server.
# settings
setting_description=Server settings.
setting_extdescription=Here you can change various settings. These changes of the settings will be forwarded to all servers.
setting_set=We are going to forward the setting to all servers.
setting_location={green}You have set the {white}{name} {green} to {white}{location}!
setting_unset={green}We are going to remove {white}{name} {green}.
# speak
speak_description=Pick your language.
speak_extdescription=With this command you can choose a language. Please note: Google translate has been used for most translations. You can help translate the plugin. See https://translate.ultimatekingdom.nl.
speak_isset={green}The language has been changed to {white}English.
# setslogan
setslogan_description=Set slogan
setslogan_extdescription=With this command you can set the slogan of a kingdom. You can only set the slogan of your own kingdom. A player in mod mode can set the slogan of every kingdom.
setslogan_isset={green}The slogan for {white}{kingdom.displayname} {green} is : {slogan}.
# install
install_description=setup rights.
install_done=Permissions are set.
install_permsAddedToRanks=Rights have been added to the ranks.
install_ranksRemovedfromLuckperms=All ranks have been removed.
install_ranskAddedToLuckPerms=Permissions have been added to the ranks.
# help
help_description=example: /k help help.
help_extdescription=With /k help <command> you can get more information about a command.
help_header={gold}o--------- {white}UltimateKingdom{gold}----------o
help_footer={white}Page {red}{page}.
help_footerPage={white}Page {red}{current} {white}Next page {red}{next}.
help_pageNotFound={red}Page not found.
help_listing={green}/kingdom {white}{command} {green}{description}.
help_fulllist={green}/kingdom {white}{command} {gold}({aliases}) {green}{description}.
help_noHelp={red}No help available for {white}{command}.
# list
list_description=Displays all available kingdoms.
list_extdescription=This command displays a list of all kingdoms. A kingdom with status hidden is not visible.
list_fulllist={white}Available kingdoms: {kingdomlist}.
#setmod
setmod_description=Activate mod mode.
setmod_extdescription=With mod-mode on a player has more capabilities with performing commands. With mod mode disabled, the commands work the same as normal players.
setmod_set={red}Mod mode is not active.
setmod_unset={green}Mod mode is active.
setmod_cannotAttack=To fight, please disable mode mode with /k setmod enable.
#ranks
ranks_description=Rank settings see/k help ranks.
ranks_extdescription=Here you can turn a rank for a kingdom off or on and put a maximum number of players on a rank.
ranks_disable={green}You have disabled the rank {white}{rank.displayname} {green} for {white}{kingdom.displayname} {green}.
ranks_enable={green}You have enabled the rank {white}{rank.displayname} {green} for {white}{kingdom.displayname} {green}.
ranks_isenabledfor={green}For {white}{kingdom.displayname} {green}, {white}{rank.displayname}{green} is turned on.
ranks_isdisabledfor={green}For {white}{kingdom.displayname} {green}, {white}{rank.displayname} {red} is disabled.
ranks_notfound={green}No setting found for this rank.
ranks_isdisabled={green}Rank {white}{rank.displayname} {green}is {red}disabled.
ranks_maxinfo={green}Rank {white}{rank.displayname} {green}number: {white}{number}.
ranks_nomaxset={green}There is no maximum number set for {white}{rank.displayname}.
ranks_maxunset={green}You have disabled the maximum number for rank {white}{rank.displayname}.
ranks_maxset={green}Maximum number is set to {white}{number}.
# kick
kick_description=Kick player from kingdom.
kick_extdescription=With this command you can remove a player from your kingdom. Players in mod mode or with extra permissions have the option to kick a player from each kingdom. This command works with offline players and players on another server.
kick_target={green}You've been kicked out of {red}{kingdom.displayname} {green}!
kick_sender={green}You have kicked {white}{kingdomplayer.name} {green}out of {white}{kingdom.displayname} {green}!
kick_weight={red}You may not kick someone with a higher rank out of your kingdom.
# relationinfo
relationinfo_description=Show the relationship between two kingdoms.
relationinfo_alliesrelation={green}These two kingdoms have a friendly relationship.
relationinfo_neutralRelation={white}These two kingdoms have a neutral relationship.
relationinfo_enemyRelation={red}These two kingdoms have a hostile relationship.
relationinfo_norelation={green}These two kingdoms have no relationship.
# isonline
isonline_description=See if a player is online
isonline_extdescription=With this command you can check if a player is online on the local server or any other servers. Players who are mods or in vanish are not visible.
isonline_playerFound={green}Player {white}{kingdomplayer.name} {green}is on {white}{kingdomplayer.server} {green}of {white}{kingdomplayer.cluster}.
isonline_notFound={red}Player {white}{name} {red} has not been found.
# setdynmap
setdynmap_description=Kingdom dynmap settings.
setdynmap_extdescription=With this command you can set up fill-color, stroke-color, fillopacity for a kingdom These are then visible on the Dynmap folder.
# listinvites
listinvites_description=List your invitations.
listinvites_extdescription=This command shows all your invitations that you have received from the leaders of a kingdom. With this invitation you can become a member of a kingdom for which you must have an invitation to become a member.
listinvites_list={green}Invitations: {white}{list}.
# spawn
spawn_description=Go to the spawn.
spawn_extdescription=This command takes you to the spawn of your kingdom. Players in mod mode can go to spawn from all kingdoms.
spawn_notExists={red}The spawn of {white}{kingdom.displayname} {red}is not set!
# setspawn
setspawn_description=Set kingdom spawn.
setspawn_extdescription=Here you can set the spawn of a kingdom with this command. A player in mod mode can set the spawn of each kingdom.
setspawn_unset={red}You have deleted the spawn of {white}{kingdom.displayname} {red}!
setspawn_set={green}You have changed the spawn of {white}{kingdom.displayname} {green} to {white}{location}
# listservers
listservers_description=Show all available kingdom servers.
listservers_extdescription=This command lists all available servers and the number of players on each server.
# spy
spy_description=Spy on a chat.
spy_extdescription=With this command you can read along with the chat of a kingdom.
spy_set={green}You are now reading along with kingdom {white}{kingdom.displayname}.
spy_unset={green}You are{white}{bold}no{reset} longer reading with kingdom {white}{kingdom.displayname}.
spy_enableAll={green}Spy is {white}{bold}on{reset} {green}for all kingdoms.
spy_disableAll={green}Spy is {white}{bold}off{reset} {green}for all kingdoms.
# leave
leave_description=Leave a kingdom.
leave_extdescription=Use this command if you want to leave a kingdom. Please note: After leaving a kingdom, a cooldown may be active, preventing you from immediately joining another kingdom.
leave_success={green}You have successfully left {white}{kingdom.displayname} {green}!
leave_successMembers={white}{kingdomplayer.name} {red}has left your kingdom!
# inventory
inventory_description=Open kingdom inventory.
inventory_extdescription=With this command you can open the inventory of your kingdom. You can use this inventory on all servers, but only 1 person may have the inventory open at a time. Players in mod mode can view the inventory of each kingdom and force an inventory close. In the config.yml you can indicate which items should not be placed in the inventory.
openinv_forceclose={green}We are going to close the inventory.
inv_cannotopen={red}The inventory is already been open by {white}{kingdomplayer.displayname} {red}on server {white}{server}.
# invite
invite_description=Invite player to your kingdom.
invite_extdescription=With this command you can invite a player to your own kingdom to become a member. = The player you are going to invite may not be in another kingdom. A player in mod-mod can send an invitation to another player for each kingdom.
invite_hasinvite={red}Player {white}{kingdomplayer.name} {red}has already been invited.
invite_target={green}You were invited to kingdom {white}{kingdom.displayname}.
invite_sender={green}You've invited {white}{kingdomplayer.name} {green} to {white}{kingdom.displayname}!
# retract
retract_description=Retract invitation.
retract_extdescription=This command allows you to revoke an invitation from a player. You can only withdraw the invitation from your own kingdom. Players in mod mode can revoke an invitation from any kingdom to a player.
retract_hasnone={red}Player has no invitation.
retract_removed={green}Invitation deleted.
# serverspawn
serverspawn_description=Go to the spawn of a server.
serverspawn_extdescription=Each server has its own spawn. With this command you can go to a spawn of a server. This spawn can be set by a mod or administrator.
serverspawn_notfound={red}Sorry ,{white}{name} {red}is not found.
# setserverspawn
setserverspawn_description=Set server spawn.
setserverspawn_extdescription=With this command you can set the spawn for a server so that players can easily switch servers.
setserverspawn_added={green}Server-spawn for {white}{name} {green} has been removed.
setserverspawn_deleted={green}Server-spawn for {white}{name} {green}is created.
# info
info_description=Province/kingdom/player information.
info_extdescription=With this command you can request information about players, kingdoms and provinces.
info_notfound={red}No player kingdom or province under name {white}{name} {red}found.
# msg
msg_description=Send DM to a player.
msg_extdescription=With this command you can send a message to another player.
msg_noreply={red}you have not received any messages yet.
reply_description=Give a reply to a DM.
# broadcast
broadcast_description=Send a notification on all servers.
broadcast_extdescription=With this command you can send a message that will be displayed on all servers. You can adjust the format in the language file if necessary.
broadcast_format={red}{bold}[Message] ->>> {white}{message}
# setchannel
setchannel_description=Channel management (Mod)
setchannel_extdescription=With this command you can disable a chat channel for all servers or (temporarily) block a channel for a player. You can also pin a player to a channel.
setchannel_enable={green}Channel {white}{channel.displayname} {green} is now on.
setchannel_disable={green}Channel {white}{channel.displayname} {green}is now off.
setchannel_channelnotexist=This command allows an administrator and/or mod to disable and enable a chat channel. This setting is valid for all players on all servers.
setchannel_sendlockedonChannel={red} You can only chat to {channel.name}.
setchannel_sendunlockedonChannel={green}You can use all chat channels again.
setchannel_lockedonchannel={white}{kingdomplayer.name} {green}is set to chat channel {white}{channel.name}.
setchannel_unlockedonchannel={white}{kingdomplayer.name} {green}can chat on all channels again.
setchannel_lockedonchannelstatus={white}{kingdomplayer.name} {green}has as locked channel: {white}{kingdomplayer.lockedchannel|none}.
setchannel_sendsetblockedchannel={red}Unfortunately, Channel {white}{channel.name}{red} is blocked until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}.
setchannel_setblockedchannel={green}You have blocked {white}{kingdomplayer.name} {green}channel {white}{channel.name} {green}until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris #time}.
setchannel_blockedchannelstatus={green}{channel.name} {gold}-> {white}{white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}.
setchannel_unblockedchannel={green}You have unblocked channel {white}{channel.name}{green} for {white}{kingdomplayer.name}{green}.
setchannel_sendunblockedchannel={green}Chat channel {white}{channel.name}{green} has been unblocked.
setchannel_channelisblocked={red}Channel {white}{channel.name} {red}is {bold}blocked{reset}{red} to {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}
# visitspawn
visitspawn_description=Go to the spawn of another kingdom.
visitspawn_extdescription=With this command you can go to the spawn of another kingdom. Your own kingdom must receive permission from the other kingdom.
visitspawn_noaccess={red}Your kingdom is not allowed to go to this spawn.
# setvisitor
setvisitor_description=Give a kingdom access to your spawn.
setvisitor_extdescription=With this command you can give/revoke access to the members of another kingdom with the command visitspawn to go to your spawn.
setvisitor_isdenied={green}kingdom {red}{kingdom.displayname} {green}does not have {red}access to your spawn.
setvisitor_isallowed={green}Kingdom {white}{kingdom.displayname} {green}has access to your spawn.
setvisitor_visitorslist={green}Access granted to :{white}{list}.
setvisitor_query={green}Remove visitor.
# tp
tp_description=Teleport player to a location.
tp_extdescription=Teleport a player to spawn, warp, travel, or server spawn.
tphere_description=Teleport own kingdom members to your location
tphere_extdescription=With this command you can teleport all members of a kingdom to your current location, Players in mod mode can choose a kingdom to teleport its members.
tphere_telepoted={gold}Oh yeahh.. {green}All online members will gather around you. How cosy.
# channel
channel_description=Channel settings.
channel_extdescription=This command allows you to manage your own channel settings, such as setting a channel as the default channel or disabling a channel.
channel_reset={green}Your channel settings have been reset.
channel_list={green}Available channels: {white}{listing}.
channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not exist!
channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator!
channel_set={green}Channel {white}{channel.displayname} {green}is enabled!
channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled!
channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as default.
channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}.
channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin
channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom.
channel_nogroupset={red}Your kingdom did not set a chat group.
channel_wwronggroepchatlocation={red}You cannot use the chat at this location.
channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}.
channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off.
channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds.
channel_statusOn={white}channel is: {green}enabled.
channel_statusOff={white}channel is: {red}disabled.
# gui
open_description=Choose your kingdom and become a member
open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui.
# region
region_description=Region settings.
region_extdescription=With this command you can set/mount/remove worldguard regions.
region_notEnabled={red}Use of regions is disabled in the config.
region_notFound={red}Region {white}{name} {red}was not found.
region_exists={red}Region {white}{region} {red} is already in use.
region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created.
region_removed={green}Region {white}{region.name} {green}has been removed.
region_list={green}Regions: {white}{regionlist}.
region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green}.
region_listformat={green}{region.name}{white}({region.displayname}){green}.
region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name}.
region_notyourkingdomregion={red}That is not a region of your kingdom.
# region
sync_description=Synchronize data with exchange server.
sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config.
# enemy
enemy_description=Enemy relationships.
enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. It may be that the other side has to give a confirmation. This can be disabled by an administrator.
enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname}.
enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies.
enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations.
# allies
allies_description=Friendly relationships.
allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator.
allies_isFriendly=reen}Your kingdom is already a ally of {white}{kingdom.displayname}.
allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
# neutral
neutral_description=Neutral relationships.
neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator.
neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname}.
neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship.
neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations.
# accept
accept_description=Accepting a relationship.
accept_extdescription=With this command you can accept a relationship request from another kingdom.
# deny
deny_description=Rejecting a relationship.
deny_extdescription=With this command you can reject a relationship request from another kingdom.
deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}.
deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}.
deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red}.
# setlevel
setlevel_description=set the level of a kingdom or player.
setkingdomlevel_isnow={green}Your kingdom has been promoted to {white}{kingdom.level.displayname}.
setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.level.displayname}.
# request
request_exists={red}There is already a request running to {white}{kingdom.displayname}.
request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}.
request_senddenied={green}Rejection is passed on.
request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected.
request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired.
request_sendNeutralTarget={green}Kingdom {white}{sender.displayname} {green}wants to have a cool relationship with your kingdom. Are you okay with that?
request_sendEnemyTarget={green}Kingdom {white}{sender.displayname} {green} wants to be an enemy of your kingdom and fight with you. Are you okay with that?
request_sendalliesTarget={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
request_accept={green}Type {white}/k accept {sender.displayname} {green}or click to accept.
request_notFound={red}No request for {white}{kingdom.displayname} {red}found.
request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found.
# province
province_description=Province settings.
province_extdescription=A province is an area managed by an emissary of the King. For example, this can be a duke or count. It can also be a small town. You can link levels to e.g. county->dorp->city.
province_created={green}You have created province {white}{province.displayname} {green}.
province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder}.
province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname}.
province_setprefixedname={green}For {white}{province.name} {green}you have set the prefixed name to {white}{province.prefixedname}.
province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers}.
province_deleted={green}You have deleted province {white}{province.displayName}.
province_create_confirm={green}{bold}Click here to confirm creation.
province_create_query={green}Create province.
province_kickweight={red}You may not expel someone with a higher rank from your province.
province_levelISnow={green}Your province has been promoted to {white}{province.level.name}.
province_isfull={white}Province {province.displayname} {red}is full.
province_isnowmember={green}You have joined {province.displayname}.
province_setmember={green}You are now a member of {white}{province.displayname}.
province_set={green}You have put {white}{kingdomplayer.displayname} {green}in {white}{province.displayname} {green}.
province_isamember={red}You can't, you're already a member of province {white}{kingdomplayer.province.displayname}.
province_isnotmember={red}You are not a member of a province.
province_notAmember={white}{kingdomplayer.displayname} {red}is not a member of any province.
province_removedasmember={red}You have been removed from {white}{province.displayname}.
province_removedmember={red}{kingdomplayer.displayname} has been removed from {white}{province.displayname}.
province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {white}{kingdom.displayname} {red}and you are in kingdom {white}{kingdomplayer.kingdom.displayname}.
# div
test_placeholder=[Text](color=rainbow).