2024-05-28 20:00:09 +02:00
# damage/death
death_fall = {white}{kingdomplayer.displayname} {red}has crashed.
2024-06-02 13:32:01 +02:00
death_poision = {white}{kingdomplayer.displayname} {red}just died from a poisonous substance.
death_fire = {white}{kingdomplayer.displayname} {red} was killed while setting a fire, so don't play with fire.
2024-05-28 20:00:09 +02:00
death_lava = {white}{kingdomplayer.displayname} {red}died because he tried to swimming in lava.
2024-06-02 13:32:01 +02:00
death_magic = white}{kingdomplayer.displayname} {red}has been magically killed by a witch.
2024-06-01 23:41:55 +02:00
death_contact = {white}{kingdomplayer.displayname} {red}died from a touch.
2024-06-02 13:32:01 +02:00
death_thorns = {white}{kingdomplayer.displayname} {red}has been pricked by a thorn and now sleeps forever.
2024-05-28 20:00:09 +02:00
death_melting = {white}{kingdomplayer.displayname} {red}has melted into a pile of goo.
2024-06-02 16:23:02 +02:00
death_suicide = {white}{kingdomplayer.displayname} {red}has done something to himself. That's is not good. He really should have been looking for help.
2024-06-02 13:32:01 +02:00
death_drowning = {white}{kingdomplayer.displayname} {red} has been drowned because he cannot swim.
death_firetick = {white}{kingdomplayer.displayname} {red} got burned and died as a result.
death_lightning = {white}{kingdomplayer.displayname} {red} was hit by lightning. That's an exciting experience.
2024-05-28 20:00:09 +02:00
death_starvation = {white}{kingdom player.display name} {red}died of starvation, By the way, what's for dinner today?
2024-06-02 13:32:01 +02:00
death_suffocation = {white}{kingdomplayer.displayname} {red} was suffocated because he forgot to breathe.
death_fallingblock = {white}{kingdomplayer.displayname} {red} died because a block felt on his head. You should always wear a safety helmet .
2024-06-01 23:41:55 +02:00
death_explosion = {green}Boom, bang, kedeng, and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again.
2024-05-28 20:00:09 +02:00
death_byplayer = {white}{kingdomplayerkiller.displayname} {green} has completely destroyed and killed {green} with {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname}.
death_byzombie = white}{kingdomplayer.displayname} {green}was completely destroyed and beaten to death by a {white}{zombie} {green}and that really hurt .
# regions
region_entertitletext = {green}------> {bold}in
region_entersubtitletext = {green}{kingdom.displayname} - {region.displayname}
region_leavingtitletext = {red}<------ {bold}out
region_leavingsubtitletext = {green}{kingdom.displayname} - {region.displayname}
province_entertitletext = {green}------> {bold}in
province_entersubtitletext = {green}{province.displayname} - {region.displayname}
province_leavingtitletext = {red}<------ {bold}out
province_leavingsubtitletext = {green}{province.displayname} - {region.displayname}
2024-05-28 20:07:59 +02:00
regionlistener_enterPvpregion_title = {green}------> {bold}in
2024-06-01 23:41:55 +02:00
regionlistener_enterPvpregion = {red}Pvp {green}region
2024-05-28 20:07:59 +02:00
regionlistener_enterNonPvpregion_title = {green}------> {bold}in
2024-06-01 23:41:55 +02:00
regionlistener_enterNonPvpregion = {green}Non-Pvp region
2024-05-28 20:07:59 +02:00
regionlistener_leaveNonPvpregion_title = {red}<------ {bold}out
2024-06-01 23:41:55 +02:00
regionlistener_leaveNonPvpregion = {green}Non-PVP region
2024-05-28 20:07:59 +02:00
regionlistener_leavePvpregion_title = {red}<------ {bold}out
2024-06-01 23:41:55 +02:00
regionlistener_leavePvpregion = {red}Pvp {green}region
2024-05-28 20:07:59 +02:00
regionlistener_enterFriendlyFireRegion_title = {green}------> {bold}in
2024-06-02 15:46:07 +02:00
regionlistener_enterFriendlyFireRegion = {green}FriendlyFire region.
2024-05-28 20:00:09 +02:00
2024-05-28 20:07:59 +02:00
regionlistener_enterFriendlyNonFireRegion_title = {green}------> {bold}in
regionlistener_enterFriendlyNonFireRegion = {red}Non-Friendlyfire
regionlistener_leaveFriendlyFireRegion_title = {red}<------ {bold}out
2024-06-02 15:46:07 +02:00
regionlistener_leaveFriendlyFireRegion = {green}FriendlyFire region.
2024-05-28 20:00:09 +02:00
2024-05-28 20:07:59 +02:00
regionlistener_leaveNonFriendlyFireRegion_title = {red}<------ {bold}out
regionlistener_leaveNonFriendlyFireRegion = {Red}Non-FriendlyFire
2024-05-28 20:00:09 +02:00
# Pretty fly for a
2024-05-28 20:07:59 +02:00
flylistener_cannotFlyHere = {white}oh..{red}You're not allowed to fly here, didn't you know that?
flylistener_enterRegionTitle = {green}------> {bold}in
2024-06-02 15:46:07 +02:00
flylistener_enterRegion = {green}No-Fly-Zone.
2024-05-28 20:07:59 +02:00
flylistener_leaveRegionTitle = {red}<------ {bold}out
2024-06-02 15:46:07 +02:00
flylistener_leftFlyRegon = {green}No-Fly-Zone.
2024-05-28 20:07:59 +02:00
flylistener_safeLanding = {green}You are safely on the ground.
flylistener_locationNotSave = {red}You are not allowed to land here.
flyListener_teleportNearestSaveLocation = {green}You have been teleported to the nearest safe location.
2024-06-01 23:41:55 +02:00
fishlistener_cannotFish = {white}oh. {red}You're not allowed to fish here, didn't you know that?
2024-05-28 20:00:09 +02:00
2024-06-02 13:32:01 +02:00
2024-06-02 15:46:07 +02:00
2024-06-02 16:23:02 +02:00