diff --git a/en/combat.properties b/en/combat.properties new file mode 100644 index 0000000..1450ad8 --- /dev/null +++ b/en/combat.properties @@ -0,0 +1,29 @@ +# commands +combat_created={green}You have created {white}{combat.displayname} {green} +combat_deleted={green}You have deleted {white}{combat.displayname} {red} + +#combat_list={green}{combat.name}({white}{combat.displayname}){green} Teams: {white}{combat.totalteams}{green} \n Looptijd: {white}{combat.duration.days} {green}{dag,dagen#combat.duration.days} ,{white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours} ,{white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds} \n{gold}------------------------------------------------ +#combat_listhistoru={green}{combat.name}({white}{combat.displayname}){green}\n datum: {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime \n{gold} --------------------------------------- + + + + + + + + + + + + + + +# combat info + +# combatteam info +combatteam_info3={gold}-------------------------------------- + + + + + diff --git a/en/commands.properties b/en/commands.properties index 5066834..9fe3008 100644 --- a/en/commands.properties +++ b/en/commands.properties @@ -395,29 +395,98 @@ channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator! channel_set={green}Channel {white}{channel.displayname} {green}is enabled! channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled! +channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as default. +channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}. +channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin +channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom. +channel_nogroupset={red}Your kingdom has not set up a chat group +channel_wwronggroepchatlocation={red}Your kingdom is not allowed to use chat at this location +channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}. +channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off. +channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds +channel_statusOn={white}channel is: {green}enabled +channel_statusOff={white}channel is: {red}disabled # gui +open_description=Choose your kingdom and become a member +open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui. # region +region_description=Region settings +region_extdescription=With this command you can set/mount/remove worldguard regions +region_notEnabled={red}Use of regions is disabled in the config. +region_notFound={red}Region {white}{name} {red}was not found. +region_exists={red}Region {white}{region} {red} is already in use +region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created. +region_removed={green}Region {white}{region.name} {green}has been removed +region_list={green}Regions: {white}{regionlist} +region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green} +region_listformat={green}{region.name}{white}({region.displayname}){green} +region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name} +region_notyourkingdomregion={red}That is not a region of your kingdom # region +sync_description=Synchronize data with exchange server +sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config # enemy +enemy_description=Hostile relations +enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator +enemy_isEnemy= {green}Your kingdom is already an enemy of {white}{kingdom.displayname} +enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies. +enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations. # allies +allies_description=Hostile relations +allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator +allies_isFriendly= reen}Your kingdom is already a ally of {white}{kingdom.displayname}. +allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. +allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. # neutral +neutral_description=Neutral relationships +neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator +neutral_isNeutral= {green}You already have a neutral relationship with {white}{kingdom.displayname} +neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship +neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations. # accept +accept_description=Accepting a relationship. +accept_extdescription=With this command you can accept a relationship request from another kingdom # deny +deny_description=Rejecting a relationship +deny_extdescription=With this command you can reject a relationship request from another kingdom +deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}. +deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}. +deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red} # setlevel +setlevel_description=set the level of a kingdom or player. +setkingdomlevel_isnow={green}Your kingdom has been promoted to {white}{kingdom.level.displayname}. +setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.level.displayname}. # request +request_exists={red}There is already a request running to {white}{kingdom.displayname}. +request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}. +request_senddenied={green}Rejection is passed on +request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected. +request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that? +request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired. +request_sendNeutralTarget={green}Kingdom {white}{sender.displayname} {green}wants to have a cool relationship with your kingdom. Are you okay with that?? +request_sendEnemyTarget={green}Kingdom {white}{sender.displayname} {green} wants to be an enemy of your kingdom and fight with you. Are you okay with that? +request_sendalliesTarget={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that? +request_accept={green}Type {white}/k accept {sender.displayname} {green}or click to accept. +request_notFound={red}No request for {white}{kingdom.displayname} {red}found. +request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found. # province +province_description=Province settings +province_extdescription=A province is an area administered by an emissary of the King. This could be, for example, a duke or count. It could also be a small town. You can link levels with, for example, county->village->city +province_created={green}You have created province {white}{province.displayname} {green} +province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder} +province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname} province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname} province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers} province_deleted={green}You have deleted province {white}{province.displayName} diff --git a/en/info.properties b/en/info.properties new file mode 100644 index 0000000..b757730 --- /dev/null +++ b/en/info.properties @@ -0,0 +1,57 @@ +# join/leave +leave_message={white}{kingdomplayer.kingdom.prefixed name|&c[NoKingdom]}{white}{kingdom player.rank.prefixes name|}{white}{kingdomplayer.prefixedname} {green}has left the server! + +playerjoin_message={white}{kingdomplayer.displayname}, {green}Nice to have you back! +playerleave_message={white}{kingdomplayer.displayname},{green}see you next time! +playerjoin_vanish= {red}Note you are in {bold}{gold}vanish + +# gui +gui_lore0={gold}------------------------------------ +gui_lore1={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white} +gui_lore2= +gui_lore3={green}Invites({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green}) +gui_lore4= +gui_lore5={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Maxium({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red}) +gui_lore6= +gui_lore7={green}created on: {white}{p,EEEE dd MMMM YYYY GGGG,Europe/Amsterdam#kingdom.createdon} + +# player_info +player_info0={gold}---------------------------------------------- +player_info1={green}Player {white}{kingdomplayer.displayname} {green}Level({white}{kingdomplayer.level.name|-}{green}){white}, {green}Province({white}{kingdomplayer.province.name|-}{green}) +player_info2= +player_info3={green}Leader({white}{yes,no#kingdomplayer.isking}{green}){white}, {green}Kingdom({white}{kingdomplayer.kingdom.name|-}{green}){white}, {green}Rank({white}{kingdomplayer.rank.name|-}{green}) +player_info4= +player_info5={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white} +player_info6= +player_info7={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white} +player_info8= +player_info9={green}Afk({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}Online({white}{yes,no#kingdomplayer.online}{green}){white}, {green}Localy_Online({white}{yes,no#kingdomplayer.onlinelocal}{green}){white} +player_info10= +player_info11={green}created op: {white}{p,EEEE dd MMMM YYYY GGGG\, HH:mm:ss\, QQQQ\, VV ,Europe/Amsterdam#kingdomplayer.createdon} + +# kingdom_info +kingdom_info0= +kingdom_info1={green}Kingdom {white}{kingdom.displayname} {green} - {kingdom.slogan} +kingdom_info2= +kingdom_info3={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}, {green} Provinces({kingdom.provinces|-}{green}) +kingdom_info4= +kingdom_info5={green}Invite only({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green}) +kingdom_info6= +kingdom_info7={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Max({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red}) +kingdom_info8= +kingdom_info9=green}Spawn Access({white}{kingdom.spawnvisitors|-}{green}) +kingdom_info10= +kingdom_info11={green}created on: {white}{p,EEEE dd MMMM YYYY GGGG HH:mm:ss ,Europe/Amsterdam#kingdom.createdon} +#kingdom_info12= +#kingdom_info13={green}Geplande combats: {kingdom.totalscheduledcombats} {green} {kingdom.scheduledcombats|-} + +# province_info +province_info0={gold}--------------------------------------------------------- +province_info1={green} province: {white}{province.displayname} +province_info2= +province_info3={province.prefixedlevel} + +# actionbar +actionbar_row0={green}Kingdom: {white}{kingdomplayer.kingdom.displayname|&c-} +actionbar_row1={green}Rank: {white}{kingdomplayer.rank.displayname|&c-} +actionbar_row2={green}Regio: {white}{kingdomplayer.region.displayname|&c-}