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Translation: ultimatekingdom/commands
Translate-URL: http://weblate.ultimatekingdom.nl/projects/ultimatekingdom/commands/en/
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Weblate Admin 2024-05-31 01:06:55 +00:00 committed by Weblate
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@ -7,7 +7,7 @@ no_permission={red}You are not allowed to execute this command.
your_not_ina_kingdom={red}You are {white}not {red}a member of a kingdom!
player_not_ina_kingdom={white}{kingdomplayer.displayname} {red}is not a member of a kingdom!
senderNoKingdom={red}You are {white}not {red} a kingdom member
playerNoKingdom={red}Player is not a kingdom member
playerNoKingdom={red}Player is not a kingdom member.
player_is_kingdommember={white}{kingdomplayer.displayname} {red}is already a member of {white}{kingdomplayer.kingdom.displayname|--}!
player_is_ownmember={white}{kingdomplayer.displayname} {red}is already a member of your kingdom.
same_kingdom={red}You can not do it. The two names are the same.
@ -44,12 +44,12 @@ closed={red}Kingdom is closed
blocked={red}Kingdom is blocked
ok={green}ok.
not_connected={red}No connection with the exchange server
timed_out={red}Error...no response from exchange server
timed_out={red}Error. No response from exchange server
server_offline={red}Sorry, the server is offline
server_not_found={red}Server not found
kingdom_not_found={red}Kingdom not found
permission_error={red}Wrong permissions
exception_error={red}Ohh boy..Error in plugin, notify author
exception_error={red}Ohh boy.Error in plugin, notify author
# teleport
teleport_target{green}=You have been teleported to {white}{location}!
@ -69,7 +69,7 @@ version_info=version information
version_number={green}Version:{white} {version}
version_activePlayers={green}Active players: {white}{active_players}
version_check={green}You are{red}{number} {green}version behind
version_buildnumber={green}Build-number: {white}{build}
version_buildnumber={green}Build number: {white}{build}
version_new={green}A new version of {white}UltimateKingdom {green}is out
# updatelanguage
@ -94,7 +94,7 @@ debug_extdescription=Test Commands
# kingdom
kingdom_description=setup kingdom use /k help kingdom for more.
kingdom_extdescription=With this command you can create/delete and/or set up a kingdom. You must be in mod mode to delete or create a kingdom
kingdom_created= {green}You have created kingdom {white}{kingdom.displayname} {green}.
kingdom_created={green}You have created kingdom {white}{kingdom.displayname} {green}.
kingdom_exists={white}{kingom.name}{red} already exists.
kingdom_deleted={green}Kingdom {white}{kingdom.displayname} {green}has been removed.
kingdom_delete_error={red}Error, cannot delete kingdom.
@ -132,7 +132,7 @@ setrank_PlayerRankToLow={red}A {white}{kingdomplayer.rank.displayname} {red} may
# set
set_description=Make player a member of kingdom
set_extdescription=With this command you can make a player a member of a kingdom.
set_settarget={green}Youare now a member of kingdom {white}{kingdom.displayname} {green}!
set_settarget={green}You are now a member of kingdom {white}{kingdom.displayname} {green}!
set_setsender={green}You have placed {white}{kingdomplayer.name} {green}in kingdom {white}{kingdom.displayname} {green}!
# time
@ -428,21 +428,21 @@ sync_extdescription=With this command you can synchronize data on exchange serve
# enemy
enemy_description=Set hostile relationship
enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator
enemy_isEnemy= {green}Your kingdom is already an enemy of {white}{kingdom.displayname}
enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname}
enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies.
enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations.
# allies
allies_description=Set friendly relationship
allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator
allies_isFriendly= reen}Your kingdom is already a ally of {white}{kingdom.displayname}.
allies_isFriendly=reen}Your kingdom is already a ally of {white}{kingdom.displayname}.
allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
# neutral
neutral_description=Set neutral relationship
neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator
neutral_isNeutral= {green}You already have a neutral relationship with {white}{kingdom.displayname}
neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname}
neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship
neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations.
@ -469,7 +469,6 @@ request_senddenied={green}Rejection is passed on
request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected.
request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired.
request_sendNeutralTarget={green}Kingdom {white}{sender.displayname} {green}wants to have a cool relationship with your kingdom. Are you okay with that??
request_sendEnemyTarget={green}Kingdom {white}{sender.displayname} {green} wants to be an enemy of your kingdom and fight with you. Are you okay with that?
request_sendalliesTarget={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
@ -504,3 +503,6 @@ province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {w
# div
test_placeholder=[Text](color=rainbow)