From 9f3dd1a9ad7989e89e3242b585f492875046f627 Mon Sep 17 00:00:00 2001 From: Weblate Admin Date: Sat, 1 Jun 2024 21:41:55 +0000 Subject: [PATCH] Translated using Weblate (English) Currently translated at 100.0% (51 of 51 strings) Translation: ultimatekingdom/listeners Translate-URL: https://weblate.ultimatekingdom.nl/projects/ultimatekingdom/listeners/en/ --- en/listeners.properties | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) diff --git a/en/listeners.properties b/en/listeners.properties index 9bc643e..794288d 100644 --- a/en/listeners.properties +++ b/en/listeners.properties @@ -4,7 +4,7 @@ death_poision={white}{kingdomplayer.displayname} {red}just died from a poisonous death_fire={white}{kingdomplayer.displayname} {red} was killed while setting a fire, so don't play with fire death_lava={white}{kingdomplayer.displayname} {red}died because he tried to swimming in lava. death_magic=white}{kingdomplayer.displayname} {red}has been magically killed by a witch -death_contact={white}{kingdomplayer.displayname} {red}died from a touch +death_contact={white}{kingdomplayer.displayname} {red}died from a touch. death_thorns={white}{kingdomplayer.displayname} {red}has been pricked by a thorn and now sleeps forever death_melting={white}{kingdomplayer.displayname} {red}has melted into a pile of goo. death_suicide={white}{kingdomplayer.displayname} {red}did something to himself...this is not good, he should have sought help @@ -14,44 +14,35 @@ death_lightning={white}{kingdomplayer.displayname} {red}has been struck by light death_starvation={white}{kingdom player.display name} {red}died of starvation, By the way, what's for dinner today? death_suffocation={white}{kingdomplayer.displayname} {red}suffocated because he forgot to breathe. death_fallingblock={white}{kingdomplayer.displayname} {red} died because a block hit his head. therefor always wear a safety helmet . -death_explosion={green}Boom, bang, kedeng... and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again. +death_explosion={green}Boom, bang, kedeng, and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again. death_byplayer={white}{kingdomplayerkiller.displayname} {green} has completely destroyed and killed {green} with {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname}. death_byzombie=white}{kingdomplayer.displayname} {green}was completely destroyed and beaten to death by a {white}{zombie} {green}and that really hurt . # regions region_entertitletext={green}------> {bold}in region_entersubtitletext={green}{kingdom.displayname} - {region.displayname} - region_leavingtitletext={red}<------ {bold}out region_leavingsubtitletext={green}{kingdom.displayname} - {region.displayname} - province_entertitletext={green}------> {bold}in province_entersubtitletext={green}{province.displayname} - {region.displayname} - province_leavingtitletext={red}<------ {bold}out province_leavingsubtitletext={green}{province.displayname} - {region.displayname} - regionlistener_enterPvpregion_title={green}------> {bold}in -regionlistener_enterPvpregion={red}Pvp {green}regio - +regionlistener_enterPvpregion={red}Pvp {green}region regionlistener_enterNonPvpregion_title={green}------> {bold}in -regionlistener_enterNonPvpregion={green}Non-Pvp regio - +regionlistener_enterNonPvpregion={green}Non-Pvp region regionlistener_leaveNonPvpregion_title={red}<------ {bold}out -regionlistener_leaveNonPvpregion={green}Non-PVP regio - +regionlistener_leaveNonPvpregion={green}Non-PVP region regionlistener_leavePvpregion_title={red}<------ {bold}out -regionlistener_leavePvpregion={red}Pvp {green}regio - +regionlistener_leavePvpregion={red}Pvp {green}region regionlistener_enterFriendlyFireRegion_title={green}------> {bold}in -regionlistener_enterFriendlyFireRegion={green}FriendlyFire regio +regionlistener_enterFriendlyFireRegion={green}FriendlyFire region regionlistener_enterFriendlyNonFireRegion_title={green}------> {bold}in regionlistener_enterFriendlyNonFireRegion={red}Non-Friendlyfire - regionlistener_leaveFriendlyFireRegion_title={red}<------ {bold}out -regionlistener_leaveFriendlyFireRegion={green}FriendlyFire regio +regionlistener_leaveFriendlyFireRegion={green}FriendlyFire region regionlistener_leaveNonFriendlyFireRegion_title={red}<------ {bold}out @@ -60,12 +51,13 @@ regionlistener_leaveNonFriendlyFireRegion={Red}Non-FriendlyFire # Pretty fly for a flylistener_cannotFlyHere={white}oh..{red}You're not allowed to fly here, didn't you know that? flylistener_enterRegionTitle={green}------> {bold}in -flylistener_enterRegion={green}No-Fly-Zone" +flylistener_enterRegion={green}No-Fly-Zone flylistener_leaveRegionTitle={red}<------ {bold}out flylistener_leftFlyRegon={green}No-Fly-Zone flylistener_safeLanding={green}You are safely on the ground. flylistener_locationNotSave={red}You are not allowed to land here. flyListener_teleportNearestSaveLocation={green}You have been teleported to the nearest safe location. -fishlistener_cannotFish={white}oh....{red}You're not allowed to fish here, didn't you know that? +fishlistener_cannotFish={white}oh. {red}You're not allowed to fish here, didn't you know that? +