diff --git a/en/commands.properties b/en/commands.properties index 315684a..393609e 100644 --- a/en/commands.properties +++ b/en/commands.properties @@ -246,21 +246,21 @@ kick_sender={green}You have kicked {white}{kingdomplayer.name} {green}out of {wh kick_weight={red}You may not kick someone with a higher rank out of your kingdom. # relationinfo -relationinfo_description=Show the relationship between two kingdoms -relationinfo_alliesrelation={green}These two kingdoms have a friendly relationship -relationinfo_neutralRelation={white}These two kingdoms have a neutral relationship -relationinfo_enemyRelation={red}These two kingdoms have a hostile relationship -relationinfo_norelation={green}These two kingdoms have no relationship +relationinfo_description=Show the relationship between two kingdoms. +relationinfo_alliesrelation={green}These two kingdoms have a friendly relationship. +relationinfo_neutralRelation={white}These two kingdoms have a neutral relationship. +relationinfo_enemyRelation={red}These two kingdoms have a hostile relationship. +relationinfo_norelation={green}These two kingdoms have no relationship. # isonline isonline_description=See if a player is online -isonline_extdescription=With this command you can check if a player is online on the local server or on other servers. Players who are mods or in vanish are not visible +isonline_extdescription=With this command you can check if a player is online on the local server or any other servers. Players who are mods or in vanish are not visible. isonline_playerFound={green}Player {white}{kingdomplayer.name} {green}is on {white}{kingdomplayer.server} {green}of {white}{kingdomplayer.cluster}. -isonline_notFound={red}Player {white}{name} {red}was not found +isonline_notFound={red}Player {white}{name} {red} has not been found. # setdynmap -setdynmap_description=Kingdom dynmap settings -setdynmap_extdescription=With this command you can set fill-color, stroke-color, fillopacity for a kingdom, among other things. These are then visible on the Dynmap folder +setdynmap_description=Kingdom dynmap settings. +setdynmap_extdescription=With this command you can set up fill-color, stroke-color, fillopacity for a kingdom These are then visible on the Dynmap folder. # listinvites listinvites_description=List your invitations @@ -268,7 +268,7 @@ listinvites_extdescription=This command shows all your invitations that you have listinvites_list={green}Invitations: {white}{list}. # spawn -spawn_description=Go to the spawn +spawn_description=Go to the spawn. spawn_extdescription=This command takes you to the spawn of your kingdom. Players in mod mode can go to spawn from all kingdoms. spawn_notExists={red}The spawn of {white}{kingdom.displayname} {red}is not set! @@ -279,13 +279,13 @@ setspawn_unset={red}You have deleted the spawn of {white}{kingdom.displayname} { setspawn_set={green}You have changed the spawn of {white}{kingdom.displayname} {green} to {white}{location} # listservers -listservers_description=List all available kingdom servers +listservers_description=Show all available kingdom servers. listservers_extdescription=This command lists all available servers and the number of players on each server. # spy -spy_description=Spy on a chat +spy_description=Spy on a chat. spy_extdescription=With this command you can read along with the chat of a kingdom. -spy_set={green}You are now reading along with kingdom {white}{kingdom.displayname} +spy_set={green}You are now reading along with kingdom {white}{kingdom.displayname}. spy_unset={green}You are{white}{bold}no{reset} longer reading with kingdom {white}{kingdom.displayname}. spy_enableAll={green}Spy is {white}{bold}on{reset} {green}for all kingdoms. spy_disableAll={green}Spy is {white}{bold}off{reset} {green}for all kingdoms. @@ -297,45 +297,45 @@ leave_success={green}You have successfully left {white}{kingdom.displayname} {gr leave_successMembers={white}{kingdomplayer.name} {red}has left your kingdom! # inventory -inventory_description=Open kingdom inventory +inventory_description=Open kingdom inventory. inventory_extdescription=With this command you can open the inventory of your kingdom. You can use this inventory on all servers, but only 1 person may have the inventory open at a time. Players in mod mode can view the inventory of each kingdom and force an inventory close. In the config.yml you can indicate which items should not be placed in the inventory. openinv_forceclose={green}We are going to close the inventory. -inv_cannotopen={red}The inventory has already been opened by {white}{kingdomplayer.displayname} {red}on server {white}{server} +inv_cannotopen={red}The inventory is already been open by {white}{kingdomplayer.displayname} {red}on server {white}{server}. # invite -invite_description=Invite player to your kingdom +invite_description=Invite player to your kingdom. invite_extdescription=With this command you can invite a player to your own kingdom to become a member. = The player you are going to invite may not be in another kingdom. A player in mod-mod can send an invitation to another player for each kingdom. invite_hasinvite={red}Player {white}{kingdomplayer.name} {red}has already been invited. -invite_target={green}You are invited for kingdom {white}{kingdom.displayname} +invite_target={green}You were invited to kingdom {white}{kingdom.displayname}. invite_sender={green}You've invited {white}{kingdomplayer.name} {green} to {white}{kingdom.displayname}! # retract -retract_description=Retract invitation +retract_description=Retract invitation. retract_extdescription=This command allows you to revoke an invitation from a player. You can only withdraw the invitation from your own kingdom. Players in mod mode can revoke an invitation from any kingdom to a player -retract_hasnone={red}Player has no invitation -retract_removed={green}Invitation has been removed +retract_hasnone={red}Player has no invitation. +retract_removed={green}Invitation deleted. # serverspawn -serverspawn_description=Go to a server's spawn -serverspawn_extdescription=Each server has its own spawn. With this command you can go to a spawn of a server. This spawn can be set by a mod or administrator -serverspawn_notfound={red}Sorry,{white}{name} {red}was not found +serverspawn_description=Go to the spawn of a server. +serverspawn_extdescription=Each server has its own spawn. With this command you can go to a spawn of a server. This spawn can be set by a mod or administrator. +serverspawn_notfound={red}Sorry ,{white}{name} {red}is not found. # setserverspawn -setserverspawn_description=Set server spawn +setserverspawn_description=Set server spawn. setserverspawn_extdescription=With this command you can set the spawn for a server so that players can easily switch servers. -setserverspawn_added={green}Server spawn for {white}{name} {green}has been removed -setserverspawn_deleted={green}Server spawn for {white}{name} {green}has been created +setserverspawn_added={green}Server-spawn for {white}{name} {green} has been removed. +setserverspawn_deleted={green}Server-spawn for {white}{name} {green}is created. # info info_description=Province/kingdom/player information. -info_extdescription=With this command you can request information about players, kingdoms and provinces +info_extdescription=With this command you can request information about players, kingdoms and provinces. info_notfound={red}No player kingdom or province under name {white}{name} {red}found. # msg -msg_description=Send DM to a player +msg_description=Send DM to a player. msg_extdescription=With this command you can send a message to another player. msg_noreply={red}you have not received any messages yet. -reply_description=Reply to a DM +reply_description=Give a reply to a DM. # broadcast broadcast_description=Send a notification on all servers. @@ -346,35 +346,35 @@ broadcast_format={red}{bold}[Message] ->>> {white}{message} setchannel_description=Channel management (Mod) setchannel_extdescription=With this command you can disable a chat channel for all servers or (temporarily) block a channel for a player. You can also pin a player to a channel. setchannel_enable={green}Channel {white}{channel.displayname} {green} is now on. -setchannel_disable={green}Channel {white}{channel.displayname} {green} is now off +setchannel_disable={green}Channel {white}{channel.displayname} {green}is now off. setchannel_channelnotexist=This command allows an administrator and/or mod to disable and enable a chat channel. This setting is valid for all players on all servers. -setchannel_sendlockedonChannel={red}You are only allowed to chat on {channel.name} +setchannel_sendlockedonChannel={red} You can only chat to {channel.name}. setchannel_sendunlockedonChannel={green}You can use all chat channels again. -setchannel_lockedonchannel={white}{kingdomplayer.name} {green}has been pinned to chat channel {white}{channel.name} -setchannel_unlockedonchannel={white}{kingdomplayer.name} {green}can chat on all channels again -setchannel_lockedonchannelstatus={white}{kingdomplayer.name} {green}has as locked channel: {white}{kingdomplayer.lockedchannel|none} -setchannel_sendsetblockedchannel={red}Unfortunately, Channel {white}{channel.name}{red} is blocked until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time} -setchannel_setblockedchannel={green}You have blocked {white}{kingdomplayer.name} {green}channel {white}{channel.name} {green}until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris #time} -setchannel_blockedchannelstatus={green}{channel.name} {gold}-> {white}{white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time} +setchannel_lockedonchannel={white}{kingdomplayer.name} {green}is set to chat channel {white}{channel.name}. +setchannel_unlockedonchannel={white}{kingdomplayer.name} {green}can chat on all channels again. +setchannel_lockedonchannelstatus={white}{kingdomplayer.name} {green}has as locked channel: {white}{kingdomplayer.lockedchannel|none}. +setchannel_sendsetblockedchannel={red}Unfortunately, Channel {white}{channel.name}{red} is blocked until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}. +setchannel_setblockedchannel={green}You have blocked {white}{kingdomplayer.name} {green}channel {white}{channel.name} {green}until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris #time}. +setchannel_blockedchannelstatus={green}{channel.name} {gold}-> {white}{white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}. setchannel_unblockedchannel={green}You have unblocked channel {white}{channel.name}{green} for {white}{kingdomplayer.name}{green}. setchannel_sendunblockedchannel={green}Chat channel {white}{channel.name}{green} has been unblocked. setchannel_channelisblocked={red}Channel {white}{channel.name} {red}is {bold}blocked{reset}{red} to {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time} # visitspawn -visitspawn_description=Go to the spawn of another kingdom +visitspawn_description=Go to the spawn of another kingdom. visitspawn_extdescription=With this command you can go to the spawn of another kingdom. Your own kingdom must receive permission from the other kingdom. visitspawn_noaccess={red}Your kingdom is not allowed to go to this spawn. # setvisitor setvisitor_description=Give a kingdom access to your spawn. setvisitor_extdescription=With this command you can give/revoke access to the members of another kingdom with the command visitspawn to go to your spawn. -setvisitor_isdenied={green}kingdom {red}{kingdom.displayname} {green}does not have {red}access to your spawn -setvisitor_isallowed={green}Kingdom {white}{kingdom.displayname} {green}has access to your spawn -setvisitor_visitorslist={green}Access granted to :{white}{list} -setvisitor_query={green}Remove visitor +setvisitor_isdenied={green}kingdom {red}{kingdom.displayname} {green}does not have {red}access to your spawn. +setvisitor_isallowed={green}Kingdom {white}{kingdom.displayname} {green}has access to your spawn. +setvisitor_visitorslist={green}Access granted to :{white}{list}. +setvisitor_query={green}Remove visitor. # tp -tp_description=Teleport player to a location +tp_description=Teleport player to a location. tp_extdescription=Teleport a player to spawn, warp, travel, or server spawn. @@ -383,10 +383,10 @@ tphere_extdescription=With this command you can teleport all members of a kingdo tphere_telepoted={gold}Oh yeahh.. {green}All online members will gather around you. How cosy. # channel -channel_description=Channel settings +channel_description=Channel settings. channel_extdescription=This command allows you to manage your own channel settings, such as setting a channel as the default channel or disabling a channel. channel_reset={green}Your channel settings have been reset. -channel_list={green}Available channels: {white}{listing} +channel_list={green}Available channels: {white}{listing}. channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not exist! channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator! channel_set={green}Channel {white}{channel.displayname} {green}is enabled! @@ -395,64 +395,64 @@ channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}. channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom. -channel_nogroupset={red}Your kingdom has not set up a chat group -channel_wwronggroepchatlocation={red}Your kingdom is not allowed to use chat at this location +channel_nogroupset={red}Your kingdom did not set a chat group. +channel_wwronggroepchatlocation={red}You cannot use the chat at this location. channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}. channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off. -channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds -channel_statusOn={white}channel is: {green}enabled -channel_statusOff={white}channel is: {red}disabled +channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds. +channel_statusOn={white}channel is: {green}enabled. +channel_statusOff={white}channel is: {red}disabled. # gui open_description=Choose your kingdom and become a member open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui. # region -region_description=Region settings -region_extdescription=With this command you can set/mount/remove worldguard regions +region_description=Region settings. +region_extdescription=With this command you can set/mount/remove worldguard regions. region_notEnabled={red}Use of regions is disabled in the config. region_notFound={red}Region {white}{name} {red}was not found. -region_exists={red}Region {white}{region} {red} is already in use +region_exists={red}Region {white}{region} {red} is already in use. region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created. -region_removed={green}Region {white}{region.name} {green}has been removed -region_list={green}Regions: {white}{regionlist} -region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green} -region_listformat={green}{region.name}{white}({region.displayname}){green} -region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name} -region_notyourkingdomregion={red}That is not a region of your kingdom +region_removed={green}Region {white}{region.name} {green}has been removed. +region_list={green}Regions: {white}{regionlist}. +region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green}. +region_listformat={green}{region.name}{white}({region.displayname}){green}. +region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name}. +region_notyourkingdomregion={red}That is not a region of your kingdom. # region -sync_description=Synchronize data with exchange server -sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config +sync_description=Synchronize data with exchange server. +sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config. # enemy -enemy_description=Set hostile relationship -enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator -enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname} +enemy_description=Enemy relationships. +enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. It may be that the other side has to give a confirmation. This can be disabled by an administrator. +enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname}. enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies. enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations. # allies -allies_description=Set friendly relationship -allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator +allies_description=Friendly relationships. +allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator. allies_isFriendly=reen}Your kingdom is already a ally of {white}{kingdom.displayname}. allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. # neutral -neutral_description=Set neutral relationship -neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator -neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname} -neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship +neutral_description=Neutral relationships. +neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator. +neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname}. +neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship. neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations. # accept accept_description=Accepting a relationship. -accept_extdescription=With this command you can accept a relationship request from another kingdom +accept_extdescription=With this command you can accept a relationship request from another kingdom. # deny -deny_description=Rejecting a relationship -deny_extdescription=With this command you can reject a relationship request from another kingdom +deny_description=Rejecting a relationship. +deny_extdescription=With this command you can reject a relationship request from another kingdom. deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}. deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}. deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red} @@ -465,7 +465,7 @@ setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.leve # request request_exists={red}There is already a request running to {white}{kingdom.displayname}. request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}. -request_senddenied={green}Rejection is passed on +request_senddenied={green}Rejection is passed on. request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected. request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that? request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired. @@ -477,28 +477,28 @@ request_notFound={red}No request for {white}{kingdom.displayname} {red}found. request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found. # province -province_description=Province settings -province_extdescription=A province is an area administered by an emissary of the King. This could be, for example, a duke or count. It could also be a small town. You can link levels with, for example, county->village->city -province_created={green}You have created province {white}{province.displayname} {green} -province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder} -province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname} -province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname} -province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers} -province_deleted={green}You have deleted province {white}{province.displayName} -province_create_confirm={green}{bold}Click here to confirm creation -province_create_query={green}Create province +province_description=Province settings. +province_extdescription=A province is an area managed by an emissary of the King. For example, this can be a duke or count. It can also be a small town. You can link levels to e.g. county->dorp->city. +province_created={green}You have created province {white}{province.displayname} {green}. +province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder}. +province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname}. +province_setprefixedname={green}For {white}{province.name} {green}you have set the prefixed name to {white}{province.prefixedname}. +province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers}. +province_deleted={green}You have deleted province {white}{province.displayName}. +province_create_confirm={green}{bold}Click here to confirm creation. +province_create_query={green}Create province. province_kickweight={red}You may not expel someone with a higher rank from your province. -province_levelISnow={green}Your province has been promoted to {white}{province.level.name} -province_isfull={white}Province {province.displayname} {red}is full -province_isnowmember={green}You have become a member of {province.displayname} -province_setmember={green}You have been made a member of {white}{province.displayname} -province_set={green}You have put {white}{kingdomplayer.displayname} {green}in {white}{province.displayname} {green} -province_isamember={red}That's not possible, you are already a member of province {white}{kingdomplayer.province.displayname} +province_levelISnow={green}Your province has been promoted to {white}{province.level.name}. +province_isfull={white}Province {province.displayname} {red}is full. +province_isnowmember={green}You have joined {province.displayname}. +province_setmember={green}You are now a member of {white}{province.displayname}. +province_set={green}You have put {white}{kingdomplayer.displayname} {green}in {white}{province.displayname} {green}. +province_isamember={red}You can't, you're already a member of province {white}{kingdomplayer.province.displayname}. province_isnotmember={red}You are not a member of a province. province_notAmember={white}{kingdomplayer.displayname} {red}is not a member of any province. province_removedasmember={red}You have been removed from {white}{province.displayname}. province_removedmember={red}{kingdomplayer.displayname} has been removed from {white}{province.displayname}. -province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {white}{kingdom.displayname} {red}and you are in kingdom {white}{kingdomplayer.kingdom.displayname} +province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {white}{kingdom.displayname} {red}and you are in kingdom {white}{kingdomplayer.kingdom.displayname}.