Currently translated at 100.0% (51 of 51 strings) Translation: ultimatekingdom/listeners Translate-URL: https://weblate.ultimatekingdom.nl/projects/ultimatekingdom/listeners/en/
		
			
				
	
	
		
			68 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Properties
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Properties
		
	
	
	
	
	
| # damage/death
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| death_fall={white}{kingdomplayer.displayname} {red}has crashed.
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| death_poision={white}{kingdomplayer.displayname} {red}just died from a poisonous substance.
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| death_fire={white}{kingdomplayer.displayname} {red} was killed while setting a fire, so don't play with fire.
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| death_lava={white}{kingdomplayer.displayname} {red}died because he tried to swimming in lava.
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| death_magic=white}{kingdomplayer.displayname} {red}has been magically killed by a witch.
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| death_contact={white}{kingdomplayer.displayname} {red}died from a touch. 
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| death_thorns={white}{kingdomplayer.displayname} {red}has been pricked by a thorn and now sleeps forever.
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| death_melting={white}{kingdomplayer.displayname} {red}has melted into a pile of goo.
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| death_suicide={white}{kingdomplayer.displayname} {red}has done something to himself. That's is not good. He really should have been looking for help.
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| death_drowning={white}{kingdomplayer.displayname} {red} has been drowned because he cannot swim.
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| death_firetick={white}{kingdomplayer.displayname} {red} got burned and died as a result.
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| death_lightning={white}{kingdomplayer.displayname} {red} was hit by lightning. That's an exciting experience.
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| death_starvation={white}{kingdom player.display name} {red}died of starvation, By the way, what's for dinner today?
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| death_suffocation={white}{kingdomplayer.displayname} {red} was suffocated because he forgot to breathe.
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| death_fallingblock={white}{kingdomplayer.displayname} {red} died because a block felt on his head. You should always wear a safety helmet .
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| death_explosion={green}Boom, bang, kedeng, and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again.
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| death_byplayer={white}{kingdomplayerkiller.displayname} {green} has completely destroyed and killed {green} with {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname}.
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| death_byzombie=white}{kingdomplayer.displayname} {green}was completely destroyed and beaten to death by a {white}{zombie} {green}and that really hurt .
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| 
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| # regions
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| region_entertitletext={green}------> {bold}in
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| region_entersubtitletext={green}{kingdom.displayname} - {region.displayname}
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| region_leavingtitletext={red}<------ {bold}out
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| region_leavingsubtitletext={green}{kingdom.displayname} - {region.displayname}
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| province_entertitletext={green}------> {bold}in
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| province_entersubtitletext={green}{province.displayname} - {region.displayname}
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| province_leavingtitletext={red}<------ {bold}out
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| province_leavingsubtitletext={green}{province.displayname} - {region.displayname} 
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| regionlistener_enterPvpregion_title={green}------> {bold}in
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| regionlistener_enterPvpregion={red}Pvp {green}region
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| regionlistener_enterNonPvpregion_title={green}------> {bold}in
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| regionlistener_enterNonPvpregion={green}Non-Pvp region
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| regionlistener_leaveNonPvpregion_title={red}<------ {bold}out
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| regionlistener_leaveNonPvpregion={green}Non-PVP region
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| regionlistener_leavePvpregion_title={red}<------ {bold}out
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| regionlistener_leavePvpregion={red}Pvp {green}region
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| regionlistener_enterFriendlyFireRegion_title={green}------> {bold}in
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| regionlistener_enterFriendlyFireRegion={green}FriendlyFire region.
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| 
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| regionlistener_enterFriendlyNonFireRegion_title={green}------> {bold}in
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| regionlistener_enterFriendlyNonFireRegion={red}Non-Friendlyfire
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| regionlistener_leaveFriendlyFireRegion_title={red}<------ {bold}out
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| regionlistener_leaveFriendlyFireRegion={green}FriendlyFire region.
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| regionlistener_leaveNonFriendlyFireRegion_title={red}<------ {bold}out
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| regionlistener_leaveNonFriendlyFireRegion={Red}Non-FriendlyFire
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| 
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| # Pretty fly for a
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| flylistener_cannotFlyHere={white}oh..{red}You're not allowed to fly here, didn't you know that?
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| flylistener_enterRegionTitle={green}------> {bold}in
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| flylistener_enterRegion={green}No-Fly-Zone.
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| flylistener_leaveRegionTitle={red}<------ {bold}out
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| flylistener_leftFlyRegon={green}No-Fly-Zone.
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| flylistener_safeLanding={green}You are safely on the ground.
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| flylistener_locationNotSave={red}You are not allowed to land here.
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| flyListener_teleportNearestSaveLocation={green}You have been teleported to the nearest safe location.
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| fishlistener_cannotFish={white}oh. {red}You're not allowed to fish here, didn't you know that?
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