Pontoon: Update English (en) localization of ultimatekingdom
Co-authored-by: WebAdmin <webadmin@recorehosting.com>
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							|  | @ -0,0 +1,29 @@ | ||||||
|  | # commands | ||||||
|  | combat_created={green}You have created {white}{combat.displayname} {green} | ||||||
|  | combat_deleted={green}You have deleted {white}{combat.displayname} {red} | ||||||
|  | 
 | ||||||
|  | #combat_list={green}{combat.name}({white}{combat.displayname}){green} Teams: {white}{combat.totalteams}{green} \n Looptijd: {white}{combat.duration.days} {green}{dag,dagen#combat.duration.days} ,{white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours} ,{white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds}  \n{gold}------------------------------------------------ | ||||||
|  | #combat_listhistoru={green}{combat.name}({white}{combat.displayname}){green}\n datum: {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime \n{gold} --------------------------------------- | ||||||
|  | 
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|  | 
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|  | 
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|  | 
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|  | 
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|  | 
 | ||||||
|  | # combat info | ||||||
|  | 
 | ||||||
|  | # combatteam info | ||||||
|  | combatteam_info3={gold}--------------------------------------  | ||||||
|  | 
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|  | 
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|  | 
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|  | 
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|  | 
 | ||||||
|  | @ -395,29 +395,98 @@ channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not | ||||||
| channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator! | channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator! | ||||||
| channel_set={green}Channel {white}{channel.displayname} {green}is enabled! | channel_set={green}Channel {white}{channel.displayname} {green}is enabled! | ||||||
| channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled! | channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled! | ||||||
|  | channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as default. | ||||||
|  | channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}. | ||||||
|  | channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin | ||||||
|  | channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom. | ||||||
|  | channel_nogroupset={red}Your kingdom has not set up a chat group | ||||||
|  | channel_wwronggroepchatlocation={red}Your kingdom is not allowed to use chat at this location | ||||||
|  | channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}. | ||||||
|  | channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off. | ||||||
|  | channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds | ||||||
|  | channel_statusOn={white}channel is: {green}enabled | ||||||
|  | channel_statusOff={white}channel is: {red}disabled | ||||||
| 
 | 
 | ||||||
| # gui | # gui | ||||||
|  | open_description=Choose your kingdom and become a member | ||||||
|  | open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui. | ||||||
| 
 | 
 | ||||||
| # region | # region | ||||||
|  | region_description=Region settings | ||||||
|  | region_extdescription=With this command you can set/mount/remove worldguard regions | ||||||
|  | region_notEnabled={red}Use of regions is disabled in the config. | ||||||
|  | region_notFound={red}Region {white}{name} {red}was not found. | ||||||
|  | region_exists={red}Region {white}{region} {red} is already in use | ||||||
|  | region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created. | ||||||
|  | region_removed={green}Region {white}{region.name} {green}has been removed | ||||||
|  | region_list={green}Regions: {white}{regionlist} | ||||||
|  | region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green} | ||||||
|  | region_listformat={green}{region.name}{white}({region.displayname}){green} | ||||||
|  | region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name} | ||||||
|  | region_notyourkingdomregion={red}That is not a region of your kingdom | ||||||
| 
 | 
 | ||||||
| # region | # region | ||||||
|  | sync_description=Synchronize data with exchange server | ||||||
|  | sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config | ||||||
| 
 | 
 | ||||||
| # enemy | # enemy | ||||||
|  | enemy_description=Hostile relations | ||||||
|  | enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator | ||||||
|  | enemy_isEnemy= {green}Your kingdom is already an enemy of {white}{kingdom.displayname} | ||||||
|  | enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies. | ||||||
|  | enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations. | ||||||
| 
 | 
 | ||||||
| # allies | # allies | ||||||
|  | allies_description=Hostile relations | ||||||
|  | allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator | ||||||
|  | allies_isFriendly= reen}Your kingdom is already a ally of {white}{kingdom.displayname}. | ||||||
|  | allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. | ||||||
|  | allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. | ||||||
| 
 | 
 | ||||||
| # neutral | # neutral | ||||||
|  | neutral_description=Neutral relationships | ||||||
|  | neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator | ||||||
|  | neutral_isNeutral= {green}You already have a neutral relationship with {white}{kingdom.displayname} | ||||||
|  | neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship | ||||||
|  | neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations. | ||||||
| 
 | 
 | ||||||
| # accept | # accept | ||||||
|  | accept_description=Accepting a relationship. | ||||||
|  | accept_extdescription=With this command you can accept a relationship request from another kingdom | ||||||
| 
 | 
 | ||||||
| # deny | # deny | ||||||
|  | deny_description=Rejecting a relationship | ||||||
|  | deny_extdescription=With this command you can reject a relationship request from another kingdom | ||||||
|  | deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}. | ||||||
|  | deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}. | ||||||
|  | deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red} | ||||||
| 
 | 
 | ||||||
| # setlevel | # setlevel | ||||||
|  | setlevel_description=set the level of a kingdom or player. | ||||||
|  | setkingdomlevel_isnow={green}Your kingdom has been promoted to {white}{kingdom.level.displayname}. | ||||||
|  | setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.level.displayname}. | ||||||
| 
 | 
 | ||||||
| # request | # request | ||||||
|  | request_exists={red}There is already a request running to {white}{kingdom.displayname}. | ||||||
|  | request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}. | ||||||
|  | request_senddenied={green}Rejection is passed on | ||||||
|  | request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected. | ||||||
|  | request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that? | ||||||
|  | request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired. | ||||||
| 
 | 
 | ||||||
|  | request_sendNeutralTarget={green}Kingdom {white}{sender.displayname} {green}wants to have a cool relationship with your kingdom. Are you okay with that?? | ||||||
|  | request_sendEnemyTarget={green}Kingdom {white}{sender.displayname} {green} wants to be an enemy of your kingdom and fight with you. Are you okay with that? | ||||||
|  | request_sendalliesTarget={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that? | ||||||
|  | request_accept={green}Type {white}/k accept {sender.displayname} {green}or click to accept. | ||||||
|  | request_notFound={red}No request for {white}{kingdom.displayname} {red}found. | ||||||
|  | request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found. | ||||||
| 
 | 
 | ||||||
| # province | # province | ||||||
|  | province_description=Province settings | ||||||
|  | province_extdescription=A province is an area administered by an emissary of the King. This could be, for example, a duke or count. It could also be a small town. You can link levels with, for example, county->village->city | ||||||
|  | province_created={green}You have created province {white}{province.displayname} {green} | ||||||
|  | province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder} | ||||||
|  | province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname} | ||||||
| province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname} | province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname} | ||||||
| province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers} | province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers} | ||||||
| province_deleted={green}You have deleted province {white}{province.displayName} | province_deleted={green}You have deleted province {white}{province.displayName} | ||||||
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							|  | @ -0,0 +1,57 @@ | ||||||
|  | # join/leave | ||||||
|  | leave_message={white}{kingdomplayer.kingdom.prefixed name|&c[NoKingdom]}{white}{kingdom player.rank.prefixes name|}{white}{kingdomplayer.prefixedname} {green}has left the server! | ||||||
|  | 
 | ||||||
|  | playerjoin_message={white}{kingdomplayer.displayname}, {green}Nice to have you back! | ||||||
|  | playerleave_message={white}{kingdomplayer.displayname},{green}see you next time! | ||||||
|  | playerjoin_vanish= {red}Note you are in {bold}{gold}vanish | ||||||
|  | 
 | ||||||
|  | # gui | ||||||
|  | gui_lore0={gold}------------------------------------  | ||||||
|  | gui_lore1={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white} | ||||||
|  | gui_lore2= | ||||||
|  | gui_lore3={green}Invites({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green})  | ||||||
|  | gui_lore4= | ||||||
|  | gui_lore5={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Maxium({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red}) | ||||||
|  | gui_lore6= | ||||||
|  | gui_lore7={green}created on: {white}{p,EEEE dd MMMM YYYY GGGG,Europe/Amsterdam#kingdom.createdon} | ||||||
|  | 
 | ||||||
|  | # player_info | ||||||
|  | player_info0={gold}----------------------------------------------  | ||||||
|  | player_info1={green}Player {white}{kingdomplayer.displayname}  {green}Level({white}{kingdomplayer.level.name|-}{green}){white}, {green}Province({white}{kingdomplayer.province.name|-}{green}) | ||||||
|  | player_info2= | ||||||
|  | player_info3={green}Leader({white}{yes,no#kingdomplayer.isking}{green}){white}, {green}Kingdom({white}{kingdomplayer.kingdom.name|-}{green}){white}, {green}Rank({white}{kingdomplayer.rank.name|-}{green}) | ||||||
|  | player_info4= | ||||||
|  | player_info5={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white}  | ||||||
|  | player_info6= | ||||||
|  | player_info7={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white} | ||||||
|  | player_info8= | ||||||
|  | player_info9={green}Afk({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}Online({white}{yes,no#kingdomplayer.online}{green}){white}, {green}Localy_Online({white}{yes,no#kingdomplayer.onlinelocal}{green}){white}  | ||||||
|  | player_info10= | ||||||
|  | player_info11={green}created op: {white}{p,EEEE dd MMMM YYYY GGGG\, HH:mm:ss\, QQQQ\, VV ,Europe/Amsterdam#kingdomplayer.createdon} | ||||||
|  | 
 | ||||||
|  | # kingdom_info | ||||||
|  | kingdom_info0= | ||||||
|  | kingdom_info1={green}Kingdom {white}{kingdom.displayname} {green} - {kingdom.slogan}  | ||||||
|  | kingdom_info2= | ||||||
|  | kingdom_info3={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}, {green} Provinces({kingdom.provinces|-}{green}) | ||||||
|  | kingdom_info4= | ||||||
|  | kingdom_info5={green}Invite only({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green}) | ||||||
|  | kingdom_info6= | ||||||
|  | kingdom_info7={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Max({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red}) | ||||||
|  | kingdom_info8= | ||||||
|  | kingdom_info9=green}Spawn Access({white}{kingdom.spawnvisitors|-}{green}) | ||||||
|  | kingdom_info10= | ||||||
|  | kingdom_info11={green}created on: {white}{p,EEEE dd MMMM YYYY GGGG HH:mm:ss ,Europe/Amsterdam#kingdom.createdon} | ||||||
|  | #kingdom_info12= | ||||||
|  | #kingdom_info13={green}Geplande combats: {kingdom.totalscheduledcombats} {green}  {kingdom.scheduledcombats|-} | ||||||
|  | 
 | ||||||
|  | # province_info | ||||||
|  | province_info0={gold}---------------------------------------------------------  | ||||||
|  | province_info1={green} province: {white}{province.displayname} | ||||||
|  | province_info2= | ||||||
|  | province_info3={province.prefixedlevel} | ||||||
|  | 
 | ||||||
|  | # actionbar | ||||||
|  | actionbar_row0={green}Kingdom: {white}{kingdomplayer.kingdom.displayname|&c-} | ||||||
|  | actionbar_row1={green}Rank: {white}{kingdomplayer.rank.displayname|&c-} | ||||||
|  | actionbar_row2={green}Regio: {white}{kingdomplayer.region.displayname|&c-} | ||||||
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