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Currently translated at 100.0% (51 of 51 strings) Translation: ultimatekingdom/listeners Translate-URL: https://weblate.ultimatekingdom.nl/projects/ultimatekingdom/listeners/en/
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@ -4,7 +4,7 @@ death_poision={white}{kingdomplayer.displayname} {red}just died from a poisonous
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death_fire={white}{kingdomplayer.displayname} {red} was killed while setting a fire, so don't play with fire
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death_fire={white}{kingdomplayer.displayname} {red} was killed while setting a fire, so don't play with fire
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death_lava={white}{kingdomplayer.displayname} {red}died because he tried to swimming in lava.
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death_lava={white}{kingdomplayer.displayname} {red}died because he tried to swimming in lava.
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death_magic=white}{kingdomplayer.displayname} {red}has been magically killed by a witch
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death_magic=white}{kingdomplayer.displayname} {red}has been magically killed by a witch
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death_contact={white}{kingdomplayer.displayname} {red}died from a touch
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death_contact={white}{kingdomplayer.displayname} {red}died from a touch.
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death_thorns={white}{kingdomplayer.displayname} {red}has been pricked by a thorn and now sleeps forever
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death_thorns={white}{kingdomplayer.displayname} {red}has been pricked by a thorn and now sleeps forever
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death_melting={white}{kingdomplayer.displayname} {red}has melted into a pile of goo.
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death_melting={white}{kingdomplayer.displayname} {red}has melted into a pile of goo.
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death_suicide={white}{kingdomplayer.displayname} {red}did something to himself...this is not good, he should have sought help
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death_suicide={white}{kingdomplayer.displayname} {red}did something to himself...this is not good, he should have sought help
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@ -14,44 +14,35 @@ death_lightning={white}{kingdomplayer.displayname} {red}has been struck by light
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death_starvation={white}{kingdom player.display name} {red}died of starvation, By the way, what's for dinner today?
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death_starvation={white}{kingdom player.display name} {red}died of starvation, By the way, what's for dinner today?
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death_suffocation={white}{kingdomplayer.displayname} {red}suffocated because he forgot to breathe.
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death_suffocation={white}{kingdomplayer.displayname} {red}suffocated because he forgot to breathe.
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death_fallingblock={white}{kingdomplayer.displayname} {red} died because a block hit his head. therefor always wear a safety helmet .
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death_fallingblock={white}{kingdomplayer.displayname} {red} died because a block hit his head. therefor always wear a safety helmet .
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death_explosion={green}Boom, bang, kedeng... and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again.
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death_explosion={green}Boom, bang, kedeng, and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again.
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death_byplayer={white}{kingdomplayerkiller.displayname} {green} has completely destroyed and killed {green} with {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname}.
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death_byplayer={white}{kingdomplayerkiller.displayname} {green} has completely destroyed and killed {green} with {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname}.
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death_byzombie=white}{kingdomplayer.displayname} {green}was completely destroyed and beaten to death by a {white}{zombie} {green}and that really hurt .
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death_byzombie=white}{kingdomplayer.displayname} {green}was completely destroyed and beaten to death by a {white}{zombie} {green}and that really hurt .
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# regions
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# regions
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region_entertitletext={green}------> {bold}in
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region_entertitletext={green}------> {bold}in
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region_entersubtitletext={green}{kingdom.displayname} - {region.displayname}
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region_entersubtitletext={green}{kingdom.displayname} - {region.displayname}
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region_leavingtitletext={red}<------ {bold}out
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region_leavingtitletext={red}<------ {bold}out
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region_leavingsubtitletext={green}{kingdom.displayname} - {region.displayname}
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region_leavingsubtitletext={green}{kingdom.displayname} - {region.displayname}
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province_entertitletext={green}------> {bold}in
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province_entertitletext={green}------> {bold}in
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province_entersubtitletext={green}{province.displayname} - {region.displayname}
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province_entersubtitletext={green}{province.displayname} - {region.displayname}
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province_leavingtitletext={red}<------ {bold}out
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province_leavingtitletext={red}<------ {bold}out
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province_leavingsubtitletext={green}{province.displayname} - {region.displayname}
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province_leavingsubtitletext={green}{province.displayname} - {region.displayname}
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regionlistener_enterPvpregion_title={green}------> {bold}in
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regionlistener_enterPvpregion_title={green}------> {bold}in
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regionlistener_enterPvpregion={red}Pvp {green}regio
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regionlistener_enterPvpregion={red}Pvp {green}region
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regionlistener_enterNonPvpregion_title={green}------> {bold}in
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regionlistener_enterNonPvpregion_title={green}------> {bold}in
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regionlistener_enterNonPvpregion={green}Non-Pvp regio
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regionlistener_enterNonPvpregion={green}Non-Pvp region
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regionlistener_leaveNonPvpregion_title={red}<------ {bold}out
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regionlistener_leaveNonPvpregion_title={red}<------ {bold}out
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regionlistener_leaveNonPvpregion={green}Non-PVP regio
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regionlistener_leaveNonPvpregion={green}Non-PVP region
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regionlistener_leavePvpregion_title={red}<------ {bold}out
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regionlistener_leavePvpregion_title={red}<------ {bold}out
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regionlistener_leavePvpregion={red}Pvp {green}regio
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regionlistener_leavePvpregion={red}Pvp {green}region
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regionlistener_enterFriendlyFireRegion_title={green}------> {bold}in
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regionlistener_enterFriendlyFireRegion_title={green}------> {bold}in
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regionlistener_enterFriendlyFireRegion={green}FriendlyFire regio
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regionlistener_enterFriendlyFireRegion={green}FriendlyFire region
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regionlistener_enterFriendlyNonFireRegion_title={green}------> {bold}in
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regionlistener_enterFriendlyNonFireRegion_title={green}------> {bold}in
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regionlistener_enterFriendlyNonFireRegion={red}Non-Friendlyfire
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regionlistener_enterFriendlyNonFireRegion={red}Non-Friendlyfire
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regionlistener_leaveFriendlyFireRegion_title={red}<------ {bold}out
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regionlistener_leaveFriendlyFireRegion_title={red}<------ {bold}out
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regionlistener_leaveFriendlyFireRegion={green}FriendlyFire regio
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regionlistener_leaveFriendlyFireRegion={green}FriendlyFire region
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regionlistener_leaveNonFriendlyFireRegion_title={red}<------ {bold}out
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regionlistener_leaveNonFriendlyFireRegion_title={red}<------ {bold}out
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@ -60,12 +51,13 @@ regionlistener_leaveNonFriendlyFireRegion={Red}Non-FriendlyFire
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# Pretty fly for a
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# Pretty fly for a
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flylistener_cannotFlyHere={white}oh..{red}You're not allowed to fly here, didn't you know that?
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flylistener_cannotFlyHere={white}oh..{red}You're not allowed to fly here, didn't you know that?
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flylistener_enterRegionTitle={green}------> {bold}in
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flylistener_enterRegionTitle={green}------> {bold}in
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flylistener_enterRegion={green}No-Fly-Zone"
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flylistener_enterRegion={green}No-Fly-Zone
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flylistener_leaveRegionTitle={red}<------ {bold}out
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flylistener_leaveRegionTitle={red}<------ {bold}out
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flylistener_leftFlyRegon={green}No-Fly-Zone
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flylistener_leftFlyRegon={green}No-Fly-Zone
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flylistener_safeLanding={green}You are safely on the ground.
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flylistener_safeLanding={green}You are safely on the ground.
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flylistener_locationNotSave={red}You are not allowed to land here.
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flylistener_locationNotSave={red}You are not allowed to land here.
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flyListener_teleportNearestSaveLocation={green}You have been teleported to the nearest safe location.
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flyListener_teleportNearestSaveLocation={green}You have been teleported to the nearest safe location.
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fishlistener_cannotFish={white}oh....{red}You're not allowed to fish here, didn't you know that?
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fishlistener_cannotFish={white}oh. {red}You're not allowed to fish here, didn't you know that?
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